Do you ever think to yourself, "If I took the first 400 digits of pi and drew lines proportional to each of the digits with a fixed angle between each line what it would look like? And then if I change the angle what an animation of that would look like?" Probably not, but I did on the bus home tonight and so with a bit of Processing here's a little animation that I'm dubbing "The Piral".

It starts with the angle between segments as 90 degrees and works its way up to a straight line. The length of each little segment is proportional to the digit of pi (i.e. 3x, 1x, 4x, 1x, 5x, etc.). As pi swirls around it sometimes stretches itself out, and sometimes bunches together, ultimately it spirals ever larger until it becomes a line.

Strangely pleasing to watch.

PS Before you ask. Here's the code

It starts with the angle between segments as 90 degrees and works its way up to a straight line. The length of each little segment is proportional to the digit of pi (i.e. 3x, 1x, 4x, 1x, 5x, etc.). As pi swirls around it sometimes stretches itself out, and sometimes bunches together, ultimately it spirals ever larger until it becomes a line.

Strangely pleasing to watch.

PS Before you ask. Here's the code

int w = 1024; int h = 768; float ad = 90; void setup() { size( w, h ); strokeWeight(2); background(255); frameRate(30); } String pi = "314159265358979323846264338327950288419716939937510 58209749445923078164062862089986280348253421170679821 48086513282306647093844609550582231725359408128481117 45028410270193852110555964462294895493038196442881097 56659334461284756482337867831652712019091456485669234 60348610454326648213393607260249141273724587006606315 58817488152092096282925409171536436789259036001133053 0548820466521384146951941511609"; void draw() { background(255); float cx = w / 2; float cy = h / 2; float angle = 0; for ( int i = 0; i < pi.length(); ++i ) { float d = float(pi.substring(i,i+1))+1; float ex = cx + d * cos(radians(angle)) * 3; float ey = cy + d * sin(radians(angle)) * 3; line( cx, cy, ex, ey ); stroke(255/d, 25*d, 64/d); angle += ad; if ( angle >= 360 ) { angle -= 360; } cx = ex; cy = ey; } ad -= 0.06; if ( ad < 0 ) { noLoop(); } }

## Comments

Cheers,

Ruben

Most apt.

I'm sorry you shut down usethesource by the way. It was an interesting place until the spammers discovered it.